The Second Life Page

From Wikipedia, the free encyclopedia

Second Life (abbreviated to SL) is an Internet-based virtual world which came to international attention via mainstream news media in late 2006 and early 2007. Developed by Linden Lab, a downloadable client program enables users to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse.

While SL is sometimes referred to as a game, in general it does not have points, scores, winners or losers, levels, an end-strategy, or most of the other characteristics of games. Users, often called "residents", can visit this virtual world almost as if it were a real place. They explore, meet other residents, socialize, participate in individual and group activities, and buy items (virtual property) and services from one another. As they spend more time in the world, they learn new skills and mature socially, learning the culture and manners of a virtual environment.

SL's virtual currency is known as Linden Dollars and is exchangeable for US Dollars in a marketplace constituting users, the Linden Lab and real life companies. The Flat Earth-like world is simulated on a large array of servers, and is referred to as the Grid. As of January 2007, the number of users logged into the Grid follows a fairly regular daily pattern, reaching an approximate minimum of 12,000 (around 11am UTC) and maximum of 25,000 (around 10pm UTC). In all, over three million accounts have been registered, though many are not active, and some users have multiple accounts.

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